var stage = new Konva.Stage({ container: 'container', width: width, height: height });
var layer = new Konva.Layer();
var lion = new Konva.Image({ x: 80, y: 30, draggable: true }); layer.add(lion); stage.add(layer);
var image = new Image(); image.onload = function(){ lion.image(image); lion.cache(); lion.filters([Konva.Filters.Blur]); lion.blurRadius(10); layer.draw();
// the tween has to be created after the node has been added to the layer var tween = new Konva.Tween({ node: lion, duration: 0.6, blurRadius: 0, easing: Konva.Easings.EaseInOut });