<!DOCTYPE html> <html> <head> <script src="https://unpkg.com/konva@4.0.18/konva.min.js"></script> <meta charset="utf-8" /> <title>Konva Animals on the Beach Game Demo</title> <style> body { margin: 0; padding: 0; overflow: hidden; background-color: #f0f0f0; } </style> </head> <body> <div id="container"></div> <script> var width = window.innerWidth; var height = window.innerHeight;
function loadImages(sources, callback) { var assetDir = '/assets/'; var images = {}; var loadedImages = 0; var numImages = 0; for (var src in sources) { numImages++; } for (var src in sources) { images[src] = new Image(); images[src].onload = function() { if (++loadedImages >= numImages) { callback(images); } }; images[src].src = assetDir + sources[src]; } } function isNearOutline(animal, outline) { var a = animal; var o = outline; var ax = a.x(); var ay = a.y();
if (ax > o.x - 20 && ax < o.x + 20 && ay > o.y - 20 && ay < o.y + 20) { return true; } else { return false; } } function drawBackground(background, beachImg, text) { var context = background.getContext(); context.drawImage(beachImg, 0, 0); context.setAttr('font', '20pt Calibri'); context.setAttr('textAlign', 'center'); context.setAttr('fillStyle', 'white'); context.fillText(text, background.getStage().width() / 2, 40); }
function initStage(images) { var stage = new Konva.Stage({ container: 'container', width: 578, height: 530 }); var background = new Konva.Layer(); var animalLayer = new Konva.Layer(); var animalShapes = []; var score = 0;
var animals = { snake: { x: 10, y: 70 }, giraffe: { x: 90, y: 70 }, monkey: { x: 275, y: 70 }, lion: { x: 400, y: 70 } };
var outlines = { snake_black: { x: 275, y: 350 }, giraffe_black: { x: 390, y: 250 }, monkey_black: { x: 300, y: 420 }, lion_black: { x: 100, y: 390 } };
for (var key in animals) { (function() { var privKey = key; var anim = animals[key];
var animal = new Konva.Image({ image: images[key], x: anim.x, y: anim.y, draggable: true });
animal.on('dragstart', function() { this.moveToTop(); animalLayer.draw(); }); /* * check if animal is in the right spot and * snap into place if it is */ animal.on('dragend', function() { var outline = outlines[privKey + '_black']; if (!animal.inRightPlace && isNearOutline(animal, outline)) { animal.position({ x: outline.x, y: outline.y }); animalLayer.draw(); animal.inRightPlace = true;
if (++score >= 4) { var text = 'You win! Enjoy your booty!'; drawBackground(background, images.beach, text); }
setTimeout(function() { animal.draggable(false); }, 50); } }); animal.on('mouseover', function() { animal.image(images[privKey + '_glow']); animalLayer.draw(); document.body.style.cursor = 'pointer'; }); animal.on('mouseout', function() { animal.image(images[privKey]); animalLayer.draw(); document.body.style.cursor = 'default'; });
animal.on('dragmove', function() { document.body.style.cursor = 'pointer'; });
animalLayer.add(animal); animalShapes.push(animal); })(); }
for (var key in outlines) { (function() { var imageObj = images[key]; var out = outlines[key];
var outline = new Konva.Image({ image: imageObj, x: out.x, y: out.y });
animalLayer.add(outline); })(); }
stage.add(background); stage.add(animalLayer);
drawBackground( background, images.beach, 'Ahoy! Put the animals on the beach!' ); }
var sources = { beach: 'beach.png', snake: 'snake.png', snake_glow: 'snake-glow.png', snake_black: 'snake-black.png', lion: 'lion.png', lion_glow: 'lion-glow.png', lion_black: 'lion-black.png', monkey: 'monkey.png', monkey_glow: 'monkey-glow.png', monkey_black: 'monkey-black.png', giraffe: 'giraffe.png', giraffe_glow: 'giraffe-glow.png', giraffe_black: 'giraffe-black.png' }; loadImages(sources, initStage); </script> </body> </html>
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